Game modes
The host picks a mode in the lobby. Every fight is its own match — what changes between matches (scoring, lives, eliminations) is what makes each mode distinct.
⚡ Quick match
The starter — a short best-of-five FFA for up to 10 mages. A new spell hotkey opens every player level (W at 2, E at 3, R at 4), so the final is fought full-kit. Highest score after five is champion.
🏆 Championship
The full session — up to 10 mages, ten matches, scored on points: +50 for last mage standing, +10 per kill, +1 per 100 damage dealt. Most points is crowned champion — nobody's eliminated.
💀 Survival
A 25-mage gauntlet with 5 lives each. Every match is a 5-minute survival timer — outlast it, don't be last. Not alive at the bell costs a life; zero lives means out. The final few play a Grand Final for 10× gold.
🥊 Sudden Death
Bracket-style mata-mata on a massive 60-mage map. Each round the first mages to fall — up to five — are eliminated to spectators, thinning the field round after round down to the last mage standing.
♾️ Infinite
A Championship that never ends: last-mage-standing matches loop forever, points bank cumulatively, everyone respawns and nobody is eliminated. No champion is crowned — you fight until everyone leaves.
🟥🟦 Team Battle
10 vs 10, bot-filled to 20 — humans are spread across both sides first, friendly fire off, and the full spell kit (your R included) is handed up front. Last team standing wins.
👥 Squads
Six squads of three (bot-filled to 18). Same last-team-standing rules as Team Battle — humans spread across squads first, full kit up front.
🚪 Quick Gameplay
The menu's matchmaking button, not a mode: it drops you into the fullest joinable lobby — full of players, not bots. If none exists you get a fresh bot-filled room you can start solo.
🎯 Training
A solo practice sandbox — a private room, no lava shrink, an immortal dummy that walks back to center. Everything is free: full kit, unlimited purse, the whole skill tree. Nothing persists once you leave.